Lorenzo
Castelli
SOL Shogunate | Reveal Trailer
Role: Cinematic Director | Cinematic Artist
Announcement teaser combining rendered cinematics and in-build gameplay capture. Owned the full pipeline for approximately 80% of the trailer, from shot design to final polish; premiered at the PC Gaming Show, reaching 10M+ organic views in its first month.
Direction
Cinematics Craft
Unreal Engine Sequencer
Game Capture
Editing
Scripting
Team Lead & Collaboration
Client Management
Steel Seed | Cinematics and Trailers
Role: Cinematic Director | Cinematic Artist | Narrative Designer
Owned all in-game cinematics during development and gameplay capture to support launch marketing. Led cinematic direction, working hands-on in Sequencer, organized and delivered gameplay capture and narrative structure across the entire project in Unreal Engine 5, owning shot design, in-engine iteration, and final polish across 60+ minutes of real-time cinematics.
Direction
Cinematics Craft
Unreal Engine Sequencer
Game Capture
Editing
Narrative Design & structure
Scripting
Tizzo | Documentary
Role: Editor | Filmmaker
Shot and edited a feature-length documentary, independently managing travel logistics, and on-location filming. The documentary was distributed on Amazon Prime Video for three years, reaching a broad audience.
Video Shooting
Editing
Production
Team Collaboration
Editorial Brief
RAI | Reportages
Role: Director | Filmmaker | Author
Over ten years of directing experience in national broadcast television, working on documentary and reportage formats, with frequent weekly and daily travel. Directed, filmed, and edited 600+ broadcast pieces, managing productions both with crews and solo, with consistently documented positive audience share.
Direction
Video Shooting
Editing
Production
Scripting
Team Lead & Collaboration
Editorial Brief
E-Sport Legends | Short Film
Role: Social Content Director & Filmmaker
Directed, filmed, and edited social-first video content for various mid budget productions. Produced short, platform-ready videos with a focus on clarity, pacing, and immediate readability, working closely with marketing teams and brand guidelines. Delivered approximately 30 core content pieces.
Direction
Video Shooting
Editing
Production
Copywriting & Screenwriting
Team Lead & Collaboration
Client Management
O-Hanami | Event Trailer
Role: Trailer Director & Filmmaker
Directed, filmed, and edited event trailers for 20+ live events. Produced short, platform-ready videos emphasizing clear storytelling, strong pacing, and visual brand identity readability, working closely with marketing teams and brand guidelines. Delivered trailers in multiple formats tailored to different platforms and audiences.
Direction
Video Shooting
Editing
Production
Copywriting
Team Lead & Collaboration
Client Management
Theatre Trailers | Showreel
Role: Trailer Director & Theatre Assistant Director
Directed, filmed, and edited promotional trailers for stage productions presented at major Italian theaters. Focused on translating theatrical narratives, tone, and company identity into concise, cinematic trailers designed for promotion and audience engagement. Also served as Theatre Assistant Director on multiple productions, supporting directors during rehearsals and production phases.
Direction
Video Shooting
Editing
Production
Scripting
Team Lead & Collaboration
Client Management


Hello!
Visual storytelling has been the center of my professional life, first through working in theatre, then directing for national broadcast television, and now through capturing and shaping interactive experiences.I work as a Cinematic Artist and Director because games demand clarity, structure, and accountability. In-game cinematics, gameplay sequences, and promotional material must communicate intent precisely. For me, implementation is not a separate technical phase, but an integral part of the creative process: staging, timing, camera work, and engine constraints shape the scene as much as the initial idea.I bring a cross-disciplinary understanding of direction, real-time implementation, and narrative structure, working directly in Unreal Engine across previs, animatics, camera animation, lighting, and final Sequencer implementation. I approach cinematics as part of a living system, not isolated scenes. My focus is ownership and clarity: understanding what a moment must communicate, and shaping it so that it remains readable, emotionally effective, and technically solid within gameplay constraints.
Who I’ve Worked With
Television and Streaming
RAI
Mediaset
Amazon Prime Video
Games and Interactive
Storm in a Teacup
Yonder
Chaos Manufacturing
EDGE
PG Esports
Film, Festivals, and Institutions
Roble Factory
Oki Doki Film.
Istituto Giapponese di Cultura a Roma
Buddy Bank
Theatre
Societas Raffaello Sanzio
Teatro Argentina
Teatro Eliseo
Teatro India
Teatro La Comunità
Teatro della Pergola
Festival dei Due Mondi