Video

SOL Shogunate | Reveal Trailer

Role: Cinematic Director | Cinematic Artist
Announcement teaser combining rendered cinematics and in-build gameplay capture. Owned the full pipeline for approximately 80% of the trailer, from shot design to final polish; premiered at the PC Gaming Show, reaching 10M+ organic views in its first month.

  • Direction

  • Cinematics Craft

  • Unreal Engine Sequencer

  • Game Capture

  • Editing

  • Scripting

  • Team Lead & Collaboration

  • Client Management


Video

Steel Seed | Cinematics and Trailers

Role: Cinematic Director | Cinematic Artist | Narrative Designer
Owned all in-game cinematics during development and gameplay capture to support launch marketing. Led cinematic direction, working hands-on in Sequencer, organized and delivered gameplay capture and narrative structure across the entire project in Unreal Engine 5, owning shot design, in-engine iteration, and final polish across 60+ minutes of real-time cinematics.

  • Direction

  • Cinematics Craft

  • Unreal Engine Sequencer

  • Game Capture

  • Editing

  • Narrative Design & structure

  • Scripting



Video

Tizzo | Documentary

Role: Editor | Filmmaker
Shot and edited a feature-length documentary, independently managing travel logistics, and on-location filming. The documentary was distributed on Amazon Prime Video for three years, reaching a broad audience.

  • Video Shooting

  • Editing

  • Production

  • Team Collaboration

  • Editorial Brief


Video

RAI | Reportages

Role: Director | Filmmaker | Author
Over ten years of directing experience in national broadcast television, working on documentary and reportage formats, with frequent weekly and daily travel. Directed, filmed, and edited 600+ broadcast pieces, managing productions both with crews and solo, with consistently documented positive audience share.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Scripting

  • Team Lead & Collaboration

  • Editorial Brief



Video

E-Sport Legends | Short Film

Role: Social Content Director & Filmmaker
Directed, filmed, and edited social-first video content for various mid budget productions. Produced short, platform-ready videos with a focus on clarity, pacing, and immediate readability, working closely with marketing teams and brand guidelines. Delivered approximately 30 core content pieces.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Copywriting & Screenwriting

  • Team Lead & Collaboration

  • Client Management


Video

O-Hanami | Event Trailer

Role: Trailer Director & Filmmaker
Directed, filmed, and edited event trailers for 20+ live events. Produced short, platform-ready videos emphasizing clear storytelling, strong pacing, and visual brand identity readability, working closely with marketing teams and brand guidelines. Delivered trailers in multiple formats tailored to different platforms and audiences.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Copywriting

  • Team Lead & Collaboration

  • Client Management



Video

Theatre Trailers | Showreel

Role: Trailer Director & Theatre Assistant Director
Directed, filmed, and edited promotional trailers for stage productions presented at major Italian theaters. Focused on translating theatrical narratives, tone, and company identity into concise, cinematic trailers designed for promotion and audience engagement. Also served as Theatre Assistant Director on multiple productions, supporting directors during rehearsals and production phases.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Scripting

  • Team Lead & Collaboration

  • Client Management




Hello!

Visual storytelling has been the center of my professional life, first through working in theatre, then directing for national broadcast television, and now through capturing and shaping interactive experiences.I work as a Cinematic Artist and Director because games demand clarity, structure, and accountability. In-game cinematics, gameplay sequences, and promotional material must communicate intent precisely. For me, implementation is not a separate technical phase, but an integral part of the creative process: staging, timing, camera work, and engine constraints shape the scene as much as the initial idea.I bring a cross-disciplinary understanding of direction, real-time implementation, and narrative structure, working directly in Unreal Engine across previs, animatics, camera animation, lighting, and final Sequencer implementation. I approach cinematics as part of a living system, not isolated scenes. My focus is ownership and clarity: understanding what a moment must communicate, and shaping it so that it remains readable, emotionally effective, and technically solid within gameplay constraints.

Who I’ve Worked With

Television and Streaming

  • RAI

  • Mediaset

  • Amazon Prime Video

Games and Interactive

  • Storm in a Teacup

  • Yonder

  • Chaos Manufacturing

  • EDGE

  • PG Esports

Film, Festivals, and Institutions

  • Roble Factory

  • Oki Doki Film.

  • Istituto Giapponese di Cultura a Roma

  • Buddy Bank

Theatre

  • Societas Raffaello Sanzio

  • Teatro Argentina

  • Teatro Eliseo

  • Teatro India

  • Teatro La Comunità

  • Teatro della Pergola

  • Festival dei Due Mondi